1 bonus bAllStats,1;
2 if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte)
3 bonus2 bResEff,Eff_Silence,5000;
4 else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)
5 bonus2 bResEff,Eff_Stun,5000;