1 bonus bMdef,5;
2 bonus2 bSubRace,RC_Player_Doram,2;
3 bonus2 bSubRace,RC_Player_Human,2;
4 .@r = getrefine();
5 if (.@r>5) {
6 bonus bHealpower2,12;
7 bonus bAddItemHealRate,12;
8 }
9 if (.@r>8) {
10 bonus bMaxHPrate,25;
11 }