1 bonus bStr,2;
2 bonus2 bAddRace,RC_DemiHuman,95;
3 bonus2 bAddRace,RC_Player_Human,95;
4 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
5 bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
6 bonus bUnbreakableWeapon;
7 if (BaseJob == Job_Crusader)
8 bonus bAspdRate,20;