1 bonus bUnbreakableWeapon;
2 bonus2 bAddRace,RC_Player_Human,40;
3 bonus2 bIgnoreDefRaceRate,RC_Player_Human,30;
4 .@r = getrefine();
5 if (.@r>=6) {
6 bonus2 bSkillAtk,"NC_AXEBOOMERANG",80;
7 bonus2 bSkillAtk,"NC_POWERSWING",80;
8 }
9 if (.@r>=9) {
10 bonus2 bAddRace,RC_Player_Human,60;
11 }