1 bonus bStr,3;
2 bonus2 bAddRace,RC_DemiHuman,55;
3 bonus2 bAddRace,RC_Player_Human,55;
4 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
5 bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
6 bonus bUnbreakableWeapon;