1 .@r = getrefine();
2 bonus bSPDrainValue,-1;
3 bonus bUnbreakableWeapon;
4 if (.@r >= 12) {
5 .@val = 20;
6 }
7 bonus2 bSPVanishRate,(80+(20*.@r)),(30+.@val);
8 bonus bAtkEle,Ele_Ghost;