1 .@r = getrefine();
2 bonus bUnbreakableWeapon;
3 bonus2 bAddClass,Class_all,5;
4 bonus bBaseAtk,4*.@r;
5 if (.@r>=11)
6 .@val = 35;
7 else if (.@r>=9)
8 .@val = 20;
9 bonus2 bSkillAtk,"NC_AXEBOOMERANG",.@val;
10 bonus2 bSkillAtk,"NC_POWERSWING",.@val;