1 bonus bUnbreakableWeapon;
2 .@r = getrefine();
3 bonus bBaseAtk,(.@r<=15?pow(.@r,2):225);
4 bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);
5 if (BaseLevel>70)
6 bonus bBaseAtk,(((BaseLevel-70)/10)*5);