1 .@r = getrefine();
2 bonus bBaseAtk,20*(.@r/3);
3 bonus bMatk,20*(.@r/3);
4 if (.@r>=9) {
5 .@i = 1;
6 bonus4 bAutoSpell,"BS_WEAPONPERFECT",1,10,0;
7 }
8 if (.@r>=6) {
9 .@rate = 5*(.@i+1);
10 bonus2 bAddClass,Class_All,.@rate;
11 bonus2 bMagicAddClass,Class_All,.@rate;
12 }