1 bonus bAtkEle,Ele_Fire;
2 bonus bAgi,2;
3 bonus bMaxHPrate,-2;
4 bonus2 bSubEle,Ele_Fire,2;
5 bonus2 bSubEle,Ele_Water,-5;
6 .@r = getrefine();
7 if (.@r>=7) {
8 bonus bMaxHPrate,.@r-6;
9 bonus2 bSubEle,Ele_Fire,3;
10 }