1 bonus bAgi,3;
2 bonus bUnbreakableWeapon;
3 autobonus "{ bonus bBaseAtk,30; }",15,7000,BF_NORMAL,"{ specialeffect2 EF_ENHANCE; }";
4 autobonus "{ bonus bMatk,20; }",15,7000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }";
5 if (BaseLevel>99) {
6 bonus bBaseAtk,10;
7 bonus bMatk,10;
8 }