1 bonus bIgnoreDefRace,RC_DemiHuman;
2 bonus bIgnoreDefRace,RC_Player_Human;
3 bonus2 bSubRace,RC_DemiHuman,10;
4 bonus2 bSubRace,RC_Player_Human,10;
5 bonus bSPDrainValue,3;
6 bonus bMaxSPrate,10;