1 bonus bStr,1;
2 bonus bAgi,1;
3 bonus2 bAddRace,RC_DemiHuman,75;
4 bonus2 bAddRace,RC_Player_Human,75;
5 bonus bUnbreakableWeapon;
6 autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }";
7 if (Class == Job_Ninja || Class == Job_Rogue || Class == Job_Stalker)
8 bonus bMatk,90;