1 bonus bFlee2,10;
2 if (JobLevel>=70 || (eaclass()&EAJL_THIRD && JobLevel>=50))
3 autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";
4 if (getrefine()>8) {
5 bonus bDelayrate,-20;
6 bonus bUseSPrate,-20;
7 }