1 bonus bAspdRate,10;
2 bonus bBaseAtk,70+BaseLevel;
3 bonus bUnbreakableWeapon;
4 if (BaseJob == Job_Rune_Knight) {
5 bonus bDelayrate,-10;
6 bonus2 bAddRace,RC_All,50;
7 bonus bLongAtkRate,25;
8 bonus2 bSubClass,Class_Boss,50;
9 bonus2 bSkillUseSP,"LK_SPIRALPIERCE",15;
10 .@r = getrefine();
11 if (.@r>=7) {
12 .@val = 50;
13 if (.@r>=9)
14 .@val += 50;
15 bonus2 bIgnoreDefRaceRate,RC_All,.@val;
16 }
17 }